I'm glad you guys like the mod! - View image here: - I would've posted about it here before, but I didn't want to be blowing my own horn too much. Menu art by my good friend Xealous, check out his work at Mossberg 590 by Ope and Creeping_Jesus, second pistol grip and minor skin coloration by me
Micro Uzi mesh and skin by "The Public Enemy Team," not sure who these guys are, have a feeling the model I used was already a conversion from something else. MP5K mesh originally from Urban Terror, a Quake 3 conversion, skin by meĪnaconda mesh and skin by Darkhunter, c0p-k1L元r, Svugg and The Lama M134 Minigun mesh and skin by The Punisher Max Payne 3, Rockstars last major release before GTA V, already used the same.
Main menu music is an 11 second loop of an untitled piece off of the unreleased Boondock Saints soundtrackīT music #2 is The Crystal Method - Name Of The GameīT music #3 is a sample from Samurai JackīT music #4 is Filter & The Crystal Method - Can't You Trip Like I DoīT music #5 is Type O Negative - I Don't Wanna Be Me Mod featuring full facial animation, fully rigged, includes two outfits. bump your setting for sound diversity (or whatever it's called in the MP2 prefs dialog, might be called sound channels or content variation or both) to high.Īll credits for stuff I didn't make are in the bottom of the cinema.txt file, I'll post the relevant bits below. Say, where did you get the Minigun model?Īlso, what were the four songs you used for the Bullet Time music? I can place two of them - one from the Spider-Man trailer and the other from Boondock Saints, but where did the other two come from? But they're fun and keep the game fresh, if a little easier.
' The semi-popular Cinema mod for Max Payne 2. It also increases your bullet time capabilities and changes a few existing skins in the game. Cinema Mod 2.0 adds several guns to the game, including a minigun, silenced berettas, a revolver, and many more. Yeah, it's mostly tweaks, like every MP2 mod so far. Cinema Mod - A Mod for Max Payne 2: The Fall of Max Payne.